I came across Kloonigames a while back and something brought it to the front of my mind recently. Regardless, here is the reason this guy tries to make a new game every single month:
The point of this blog is I try to crank out an experimental game every month. I was inspired by Experimental Gameplay Project, so I try to follow their rules. Basically this means that every game I create I have to make within 7-day limit, they have to made by me alone and they have to test some new form of gameplay.
So what’s the point? Why waste your time on small freeware games when you could be creating some massive huge MMORPG game?
I have to ruthlessly borrow a segment from Ad Lib Game Development Society’s website, because they said it better than I could.
“We believe that, as game developers, there are many ways of improving our craft. Reading books, attending seminars, enrolling in university programs, enlisting the help of a mentor — all of these are worthwhile and can contribute to the breadth and depth of one’s game development skillset. In the end, however, there’s just no substitute for experience.”
So if a bunch of savvy industry veterans trust that rapid game development improves their craft I can do nothing but to agree and create a few more games.
I like the ideology and I like the results. It is almost like a monthly test you give yourself. Plus, the games can be very well thought out and aesthetically pleasing. They don’t always look like a quick study or something thrown together “because”. Crayon Physics is a good example. There are a couple screen shots below.
Basically, you try to get the red ball to touch the star using what is on the screen. Seems simple enough, but it is very complex. With all the other things I’m interested in the digital arena, I always wish I got involved early on with this interactive type of design. Although, you are never too old to learn some new tricks.